Basic nokia phone Snake Game HTML and JavaScript Game 2025

admin
By admin
6 Min Read
html game

স্নেক গেমটি তৈরি করা একটি মজাদার গেম কারণ এতে খুব বেশি কোডের প্রয়োজন হয় না (১০০ লাইনের কম, সব মন্তব্য বাদ দেওয়া হয়)। এটি স্নেক গেমের একটি মৌলিক বাস্তবায়ন, তবে এতে ইচ্ছাকৃতভাবে কিছু জিনিস অনুপস্থিত এবং পাঠকদের জন্য আরও অনুসন্ধানের জন্য সেগুলি রেখে দেওয়া হয়েছে।

This implementation includes this game code:

A snake that moves using arrow keys

Food spawning randomly on the grid

Score tracking

Collision detection with walls and self

Gradually increasing speed as you eat more food

Start/restart functionality

Simple styling and visual

Game features:

Use arrow keys to control the snake

Eat red food blocks to grow and increase score

Avoid hitting walls and the snake’s own body

Game speed increases slightly with each food eaten

Click “Start Game” to begin or restart after game over

The game uses:

Canvas for rendering

Simple JavaScript for game logic

CSS for basic styling

Grid-based movement system

Event listeners for controls

To play:

Use arrow keys to control the snake’s direction

Try to eat the red food blocks to grow and increase your score

Avoid hitting the walls or the snake’s own body

Game ends when you collide with walls or yourself

<!DOCTYPE html>
<html>
<head>
  <title>Basic Snake HTML Game</title>
  <meta charset="UTF-8">
  <style>
  html, body {
    height: 100%;
    margin: 0;
  }

  body {
    background: black;
    display: flex;
    align-items: center;
    justify-content: center;
  }
  canvas {
    border: 1px solid white;
  }
  </style>
</head>
<body>
<canvas width="400" height="400" id="game"></canvas>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');

// the canvas width & height, snake x & y, and the apple x & y, all need to be a multiples of the grid size in order for collision detection to work
// (e.g. 16 * 25 = 400)
var grid = 16;
var count = 0;

var snake = {
  x: 160,
  y: 160,

  // snake velocity. moves one grid length every frame in either the x or y direction
  dx: grid,
  dy: 0,

  // keep track of all grids the snake body occupies
  cells: [],

  // length of the snake. grows when eating an apple
  maxCells: 4
};
var apple = {
  x: 320,
  y: 320
};

// get random whole numbers in a specific range
// @see https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min)) + min;
}

// game loop
function loop() {
  requestAnimationFrame(loop);

  // slow game loop to 15 fps instead of 60 (60/15 = 4)
  if (++count < 4) {
    return;
  }

  count = 0;
  context.clearRect(0,0,canvas.width,canvas.height);

  // move snake by it's velocity
  snake.x += snake.dx;
  snake.y += snake.dy;

  // wrap snake position horizontally on edge of screen
  if (snake.x < 0) {
    snake.x = canvas.width - grid;
  }
  else if (snake.x >= canvas.width) {
    snake.x = 0;
  }

  // wrap snake position vertically on edge of screen
  if (snake.y < 0) {
    snake.y = canvas.height - grid;
  }
  else if (snake.y >= canvas.height) {
    snake.y = 0;
  }

  // keep track of where snake has been. front of the array is always the head
  snake.cells.unshift({x: snake.x, y: snake.y});

  // remove cells as we move away from them
  if (snake.cells.length > snake.maxCells) {
    snake.cells.pop();
  }

  // draw apple
  context.fillStyle = 'red';
  context.fillRect(apple.x, apple.y, grid-1, grid-1);

  // draw snake one cell at a time
  context.fillStyle = 'green';
  snake.cells.forEach(function(cell, index) {

    // drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
    context.fillRect(cell.x, cell.y, grid-1, grid-1);

    // snake ate apple
    if (cell.x === apple.x && cell.y === apple.y) {
      snake.maxCells++;

      // canvas is 400x400 which is 25x25 grids
      apple.x = getRandomInt(0, 25) * grid;
      apple.y = getRandomInt(0, 25) * grid;
    }

    // check collision with all cells after this one (modified bubble sort)
    for (var i = index + 1; i < snake.cells.length; i++) {

      // snake occupies same space as a body part. reset game
      if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
        snake.x = 160;
        snake.y = 160;
        snake.cells = [];
        snake.maxCells = 4;
        snake.dx = grid;
        snake.dy = 0;

        apple.x = getRandomInt(0, 25) * grid;
        apple.y = getRandomInt(0, 25) * grid;
      }
    }
  });
}

// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e) {
  // prevent snake from backtracking on itself by checking that it's
  // not already moving on the same axis (pressing left while moving
  // left won't do anything, and pressing right while moving left
  // shouldn't let you collide with your own body)

  // left arrow key
  if (e.which === 37 && snake.dx === 0) {
    snake.dx = -grid;
    snake.dy = 0;
  }
  // up arrow key
  else if (e.which === 38 && snake.dy === 0) {
    snake.dy = -grid;
    snake.dx = 0;
  }
  // right arrow key
  else if (e.which === 39 && snake.dx === 0) {
    snake.dx = grid;
    snake.dy = 0;
  }
  // down arrow key
  else if (e.which === 40 && snake.dy === 0) {
    snake.dy = grid;
    snake.dx = 0;
  }
});

// start the game
requestAnimationFrame(loop);
</script>
</body>
</html>

Game Final Look :

Share This Article
1 Comment